/*
 * Copyright (c) 2013, Juergen Bocklage-Ryannel, Johan Thelin
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the editors nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

import QtQuick 2.5

Canvas {
    id: root
    width: 400; height: 120

    // M1>>
    onPaint: {
        var ctx = getContext("2d")


        // draw an image
        ctx.drawImage('assets/ball.png', 10, 10)

        // store current context setup
        ctx.save()
        ctx.strokeStyle = '#ff2a68'
        // create a triangle as clip region
        ctx.beginPath()
        ctx.moveTo(110,10)
        ctx.lineTo(155,10)
        ctx.lineTo(135,55)
        ctx.closePath()
        // translate coordinate system
        ctx.clip()  // create clip from the path
        // draw image with clip applied
        ctx.drawImage('assets/ball.png', 100, 10)
        // draw stroke around path
        ctx.stroke()
        // restore previous context
        ctx.restore()

    }

    Component.onCompleted: {
        loadImage("assets/ball.png")
    }
    // <<M1
}
